

And, in Raving Rabbids's case, they're right not too. There's nothing wrong with mini-game collections, of course, but when developers are trying to hide what a game really is, it shows that even they don't have much faith in the game that they're making. This immediately gives the impression that Ubisoft are trying to hide the fact that they've created a game that by its very nature lacks continuity and substance, and this leaves a bad taste in the mouth from the very start. Rayman: Raving Rabbids, on the other hand, makes the mistake of assuming that we actually care about the story in the game, and as such throws various cut-scenes at us, trying to further the narrative. WarioWare pulls it off by acknowledging that the genre doesn't need a plot whatsoever, and so tries makes the plot as silly as possible, sending the whole thing up. When trying to shoehorn a plot into a mini-game collection, there's a fine line to be walked. What does this mean for our plucky hero? Will he be forced into mortal combat with his fellow prisoners? Will he do battle with whatever fearsome beasties the malevolent bunnies throw at him? Will he engage in a battle of wits with his captors in order to earn his freedom? No, actually - instead he'll partake in some really crappy mini-games, with more dancing than is statistically probable.


Naturally, things are about to go wrong for the limbless French fool, though, and sure enough the gentle tranquillity of this Summer's day is well and truly smashed when a horde of demented plunger-wielding bunnies burst forth from beneath the ground and kidnap Ray and his Globox buddies, dragging him to The Arena, a Gladiator-inspired venue where, before a hostile crowd of said bunnies, he must now fight to earn his freedom. Rayman is minding his own business, happily enjoying a picnic on a sunny day, like some sort of bonnet-wearing posh bird in a Jane Austen novel. Which conveniently brings us to Rayman: Raving Rabbids. Launch games will sell, no matter how fundamentally flawed they are. And why? Simply because the game is out at launch, so it'll get caught up in the console's hype wake. Games journalists chart the progress of the game, stores put up posters, full-page advertisements reach the magazines. But when a console is preparing to launch, every game that is heading it's way receives a slice of the spotlight - especially if a recognisable video game character is involved. At any other stage in a machines life, games that are blatantly a bit crap receive no attention, and head straight for Bargain Bucket Hell. Games journalists chart the progress of the game, stores put up posters, full-page advertisements reach the magazines."Ī console launch can cover a multitude of sins. Another key feature is the ability to customize Rayman and the Rabbids with a wide assortment of skins, hats, clothes, and other accessories."A console launch can cover a multitude of sins. A new party mode lets up to four players battle each other for high scores, with several games supporting either cooperative or simultaneous action on the same screen. To unlock all the mini-games, players must advance through a campaign spanning five regions: U.S., Europe, Asia, South America, and the Tropics. Raving Rabbids 2 introduces 50 all-new mini-games that poke fun at pop culture and use the Wii Remote in several different ways.Players can use the Wii Remote like a music instrument, for example, or as a bike's handlebars and even as a glass bottle. Once again Rayman vows to stop them, but he'll have to do it from inside their odd organization by wearing a bunny suit. The Rabbids now have a home base on Earth and plan on learning the idiosyncrasies of human behavior to more easily infiltrate our population. Those rambunctious rabbits are back and ready for world domination in this follow-up to 2006's madcap, mini-game abundant original.
